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'Diablo': A Classic Game Postmortem

David Brevik's GDC 2016 postmortem of Diablo covers how it went from a turn-based claymation DOS concept to a real-time action RPG, plus the story of Blizzard North and development anecdotes.

Why HN readers recommended it

Frequently recommended whenever Diablo or its origins come up, for its candid account of the human side of game development.

This is a summary from the source dataset, not an endorsement by Hacker News or the video creator.

Video & recommendation details

Creator / channel
GDC Festival of Gaming
Topic
game development postmortem
Format
talk
Level
general
HN recommenders in dataset
8
HN mentions in dataset
14
Recommendation years in dataset
2018–2023

These counts and years describe the included Hacker News records; they are not YouTube views or the video’s publication date.

From the original HN conversations

Excerpts from the recorded comments. Follow each source for the full comment and surrounding discussion.

  • Allow me to quote Diablo developer David Brevik describing when he finally yielded to demands and hacked together a "real time" version of his turn-based Diablo, by making turns elapse the rate of 20 turns a second. 'I remember taking the mouse, and I clicked …

    AndrewOMartin on Hacker News · 2018-03
    In The original pitch for Diablo (1994) [pdf]
  • This story and many others are captured really well in the Game Developer Conference (GDC) post-mortem talks, heartily recommended if you want to know about the human aspect behind game dev!! [VIDEO]

    baristavibes on Hacker News · 2023-07
    In Diablo
  • Brevik was one of the founders Condor (Brevik was the president while the Schaefer brothers were vice-presidents) which later became Blizzard North when Blizzard bought them. The work on Diablo started before Blizzard bought them. He really was one of the "creators". IIRC they made …

    doikor on Hacker News · 2018-02
    In Diablo creator David Brevik is back with a new game: It Lurks Below

Summaries, classifications and recommendation records are from the HackerTube source dataset. Read about this library and its limitations.

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