THE VIDEO SHELF · game development postmortem
Diablo: Original Game Development
David Brevik's GDC 2016 post-mortem of the original Diablo, covering how it evolved from a turn-based claymation DOS game into the genre-defining action RPG. It includes development anecdotes and lessons learned.
Why HN readers recommended it
HN considers it one of the best GDC post-mortems, with funny anecdotes (such as turning down Hotmail equity) and multiplayer insights.
This is a summary from the source dataset, not an endorsement by Hacker News or the video creator.
Video & recommendation details
- Creator / channel
- jon d
- Topic
- game development postmortem
- Format
- talk
- Level
- general
- HN recommenders in dataset
- 3
- HN mentions in dataset
- 4
- Recommendation years in dataset
- 2021–2023
These counts and years describe the included Hacker News records; they are not YouTube views or the video’s publication date.
From the original HN conversations
Excerpts from the recorded comments. Follow each source for the full comment and surrounding discussion.
I can't wait for this to go up on Youtube. GDC post mortems are amazing, especially the ones on Diablo[0] and Fallout[1]. I've loved Fallout since I was 12 and it really got me into post-apocalypse fiction. I ended up watching and reading all the …
somedude895 on Hacker News · 2022-03
In Wolfenstein 3D secrets revealed by John Romero in lengthy post-mortem chatAn even more interesting and funny perspective is from another programmer beforehand: In this post-mortem talk [0] on Diablo 1. The creator mentioned his worst business decision - the Hotmail guy offering 10% of the company in return for an office in the back they …
namelosw on Hacker News · 2022-09
In Ask HN: Which startups have the most interesting pivot stories?Unrelated to the post here, but I think both Pat and this guy[1] say that they build the multiplayer for Diablo by themselves… Anyhow, both talks are fascinating and surely worth a watch. [1] [VIDEO]
martinohansen on Hacker News · 2023-10
In MMO Architecture: clients, sockets, threads and connection-oriented servers
Summaries, classifications and recommendation records are from the HackerTube source dataset. Read about this library and its limitations.


