THE VIDEO SHELF · game networking
I Shot You First: Networking the Gameplay of Halo: Reach
Bungie's David Aldridge explains the networking programming behind Halo: Reach in a 2011 GDC session. It covers how gameplay stays in sync online, including forecasting and state reconciliation.
Why HN readers recommended it
HN considers it one of the best game networking talks, with insights that carry over to distributed systems generally.
This is a summary from the source dataset, not an endorsement by Hacker News or the video creator.
Video & recommendation details
- Creator / channel
- GDC Festival of Gaming
- Topic
- game networking
- Format
- talk
- Level
- advanced
- HN recommenders in dataset
- 4
- HN mentions in dataset
- 4
- Recommendation years in dataset
- 2022–2025
These counts and years describe the included Hacker News records; they are not YouTube views or the video’s publication date.
From the original HN conversations
Excerpts from the recorded comments. Follow each source for the full comment and surrounding discussion.
This talk from the Halo: Reach team might be one of my favorite game networking talks I've ever seen: [VIDEO]
Jasper_ on Hacker News · 2022-04
In MCC (Master Chief Collection) Server Incident SummaryFor those who aren't in the video game development field and like technical content, I cannot recommend watching GDC's content enough (even better, attending!). Although this blog post isn't as detailed as I've seen them do in the past, I appreciate that game developers have …
c4wrd on Hacker News · 2025-03
In Activision Cut Call of Duty's Build Time by 50%I appreciate the details this went through, especially laying out the exact timelines of operations and how overlaying those timelines produces unexpected effects. One of my all time favourite bits about distributed systems comes from the (legendary) talk at GDC - I Shot You First[1] …
stefan_bobev on Hacker News · 2025-10
In Summary of the Amazon DynamoDB Service Disruption in US-East-1 Region
Summaries, classifications and recommendation records are from the HackerTube source dataset. Read about this library and its limitations.
