THE VIDEO SHELF · game networking
HandmadeCon 2015 - Pat Wyatt
Pat Wyatt, a veteran game programmer who worked at Blizzard and ArenaNet, speaks at HandmadeCon 2015 in a conversation with Casey Muratori. He discusses network code and architecture in games he worked on, including mistakes on Diablo and the success of Guild Wars.
Why HN readers recommended it
HN points to it as a first-hand account of game netcode and engineering lessons from a Blizzard and Guild Wars developer.
This is a summary from the source dataset, not an endorsement by Hacker News or the video creator.
Video & recommendation details
- Creator / channel
- Molly Rocket
- Topic
- game networking
- Format
- interview
- Level
- intermediate
- HN recommenders in dataset
- 2
- HN mentions in dataset
- 4
- Recommendation years in dataset
- 2016–2023
These counts and years describe the included Hacker News records; they are not YouTube views or the video’s publication date.
From the original HN conversations
Excerpts from the recorded comments. Follow each source for the full comment and surrounding discussion.
What is fascinating is the guy who coded and designed the multiplayer is actually a genius, he was just inexperienced at the time. His next big project was a huge, complicated, MMO that you could start playing before it finished downloading, and everything worked from …
gameswithgo on Hacker News · 2018-06
In Diablo devolved – magic behind the 1996 computer gameSee also: Patrick Wyatt interviewed by Casey Muratori at HandmadeCon: [VIDEO] He was the 2nd employee at Blizzard, did the netcode for their games and also for Guild Wars. His blog is great [LINK]
andai on Hacker News · 2023-10
In MMO Architecture: clients, sockets, threads and connection-oriented servers
Summaries, classifications and recommendation records are from the HackerTube source dataset. Read about this library and its limitations.
