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Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht

Ubisoft procedural technical artist Etienne Carrier explains the Houdini-based tools used to build Far Cry 5's roughly 100 square km open world. It covers generating biomes, texturing terrain, freshwater networks, cliff rocks and vegetation placement.

Why HN readers recommended it

HN points people to it as a rare, concrete look at how a AAA studio uses procedural tools to fill huge worlds with natural-looking environments.

This is a summary from the source dataset, not an endorsement by Hacker News or the video creator.

Video & recommendation details

Creator / channel
Houdini
Topic
procedural world generation
Format
talk
Level
intermediate
HN recommenders in dataset
3
HN mentions in dataset
4
Recommendation years in dataset
2019–2022

These counts and years describe the included Hacker News records; they are not YouTube views or the video’s publication date.

From the original HN conversations

Excerpts from the recorded comments. Follow each source for the full comment and surrounding discussion.

  • Somewhat related(okay, not really, but still fun) - awesome talks about modern procedural generation techniques(with AI, Houdini, etc): How AI will change 3D industry [LINK] Procedural world generation for Far Cry [VIDEO] Procedurally generating Manhattan for Spider Man [LINK] Mindblowing talks by Anastasia Opara (using …

    rayalez on Hacker News · 2019-06
    In Procedural content generation: creating a universe (2015)
  • You may enjoy this talk, the devs for Far Cry 5 procedurally generated quite a lot of their world, placing plants based on the ground slope, sun, whether they were under power lines, elevation etc. [VIDEO]

    fenwick67 on Hacker News · 2019-10
    In The Grove 8 – Growing Trees in Blender
  • Looks amazing! Note that the author also has a fantasy city generator: [LINK] And mansion generator: [LINK] If you're into that kind of stuff, there's a world map generator(by different author): [LINK] and this amazing tutorial on generating maps: [LINK] ---- Also, kinda relevant - …

    rayalez on Hacker News · 2019-10
    In One Page Dungeon Generator

Summaries, classifications and recommendation records are from the HackerTube source dataset. Read about this library and its limitations.

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