THE VIDEO SHELF · procedural world generation
Procedurally Crafting Manhattan for Marvel's Spider-Man
GDC 2019 session where Insomniac's David Santiago describes the procedural systems used to build Manhattan for Marvel's Spider-Man. It covers the open-world pipeline and how each system was designed to support iteration and dependencies.
Why HN readers recommended it
Recommended as a prime example of large-scale procedural generation used in a shipped AAA game.
This is a summary from the source dataset, not an endorsement by Hacker News or the video creator.
Video & recommendation details
- Creator / channel
- GDC Festival of Gaming
- Topic
- procedural world generation
- Format
- talk
- Level
- intermediate
- HN recommenders in dataset
- 3
- HN mentions in dataset
- 4
- Recommendation years in dataset
- 2019–2022
These counts and years describe the included Hacker News records; they are not YouTube views or the video’s publication date.
From the original HN conversations
Excerpts from the recorded comments. Follow each source for the full comment and surrounding discussion.
There's a great talk about Procedurally Generating Manhattan for Spiderman that's worth watching and covers things like this: [VIDEO] If you think this is interesting, all of the Spiderman GDC talks by the various staff of Insomniac Games are S-Tier.
cptcobalt on Hacker News · 2022-02
In GTA 6 ConfirmedI saw an interesting talk about proc gen which was basically saying a lot of studios are moving from hand crafting to procedural tools. For example if you want to fill a park with trees you don't place them by hand, you just specify the …
drchewbacca on Hacker News · 2019-06
In DeepMind Can Now Beat Us at Multiplayer Games, TooSomewhat related(okay, not really, but still fun) - awesome talks about modern procedural generation techniques(with AI, Houdini, etc): How AI will change 3D industry [LINK] Procedural world generation for Far Cry [LINK] Procedurally generating Manhattan for Spider Man [VIDEO] Mindblowing talks by Anastasia Opara (using …
rayalez on Hacker News · 2019-06
In Procedural content generation: creating a universe (2015)
Summaries, classifications and recommendation records are from the HackerTube source dataset. Read about this library and its limitations.
