THE VIDEO SHELF · indie game business
How to Survive in Gamedev for Eleven Years Without a Hit
Jake Birkett of Grey Alien Games explains at GDC 2016 how an indie developer survived eleven years without a hit by building a long tail of games and redefining success.
Why HN readers recommended it
Recommended in indie and solo game development threads as a grounded account of making a living in games.
This is a summary from the source dataset, not an endorsement by Hacker News or the video creator.
Video & recommendation details
- Creator / channel
- GDC Festival of Gaming
- Topic
- indie game business
- Format
- talk
- Level
- intermediate
- HN recommenders in dataset
- 3
- HN mentions in dataset
- 4
- Recommendation years in dataset
- 2017–2024
These counts and years describe the included Hacker News records; they are not YouTube views or the video’s publication date.
From the original HN conversations
Excerpts from the recorded comments. Follow each source for the full comment and surrounding discussion.
GDC: How to Survive in Gamedev for Eleven Years Without a Hit [VIDEO] TL;DR: prepare for this to happen, and build a long tail of games/sales. I don't want to sound mean but I don't think anyone should buy the game because they feel sorry …
angarg12 on Hacker News · 2017-11
In “I thought I could ship at least 700 units to stay in business”> None of the big (or small) moneymakers in last few years came close to "10 years" of popularity and probably won't. I don't think much of the software out there behaves like this either. It might apply somewhat to game or software franchises, though. …
KronisLV on Hacker News · 2023-03
In Ask HN: Any solo game developers here?I see this sentiment a lot on Twitter and Reddit, but it's a an overpressured Copium tank You can see a ton of polished, fun games that weren't successful by just skimming over lists of games on phones, Steam, or Nintendo Switch. I'm not going …
Firmwarrior on Hacker News · 2023-06
In Making Games
Summaries, classifications and recommendation records are from the HackerTube source dataset. Read about this library and its limitations.
