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How to Survive in Gamedev for Eleven Years Without a Hit

Jake Birkett of Grey Alien Games explains at GDC 2016 how an indie developer survived eleven years without a hit by building a long tail of games and redefining success.

Why HN readers recommended it

Recommended in indie and solo game development threads as a grounded account of making a living in games.

This is a summary from the source dataset, not an endorsement by Hacker News or the video creator.

Video & recommendation details

Creator / channel
GDC Festival of Gaming
Topic
indie game business
Format
talk
Level
intermediate
HN recommenders in dataset
3
HN mentions in dataset
4
Recommendation years in dataset
2017–2024

These counts and years describe the included Hacker News records; they are not YouTube views or the video’s publication date.

From the original HN conversations

Excerpts from the recorded comments. Follow each source for the full comment and surrounding discussion.

  • GDC: How to Survive in Gamedev for Eleven Years Without a Hit [VIDEO] TL;DR: prepare for this to happen, and build a long tail of games/sales. I don't want to sound mean but I don't think anyone should buy the game because they feel sorry …

    angarg12 on Hacker News · 2017-11
    In “I thought I could ship at least 700 units to stay in business”
  • > None of the big (or small) moneymakers in last few years came close to "10 years" of popularity and probably won't. I don't think much of the software out there behaves like this either. It might apply somewhat to game or software franchises, though. …

    KronisLV on Hacker News · 2023-03
    In Ask HN: Any solo game developers here?
  • I see this sentiment a lot on Twitter and Reddit, but it's a an overpressured Copium tank You can see a ton of polished, fun games that weren't successful by just skimming over lists of games on phones, Steam, or Nintendo Switch. I'm not going …

    Firmwarrior on Hacker News · 2023-06
    In Making Games

Summaries, classifications and recommendation records are from the HackerTube source dataset. Read about this library and its limitations.

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