HackerTube

THE VIDEO SHELF · history of video games

The First Video Game

An hour-long, carefully sourced video essay from Ahoy asking what counts as a video game and which one was truly first. It examines Tennis for Two, Spacewar, Pong, the Brown Box and a 1947 CRT device.

Why HN readers recommended it

HN recommends it as the thorough, well-researched answer to the first video game question.

This is a summary from the source dataset, not an endorsement by Hacker News or the video creator.

Video & recommendation details

Creator / channel
Ahoy
Topic
history of video games
Format
documentary
Level
general
HN recommenders in dataset
4
HN mentions in dataset
5
Recommendation years in dataset
2020–2026

These counts and years describe the included Hacker News records; they are not YouTube views or the video’s publication date.

From the original HN conversations

Excerpts from the recorded comments. Follow each source for the full comment and surrounding discussion.

  • Related: A great video documentary on The First Video Game, by one of the best YouTube producers in this field: [VIDEO]

    icelancer on Hacker News · 2021-11
    In The Magnavox Odyssey was the first commercial home video game console
  • This indirectly reminds me of this youtube video: [VIDEO] It's a long one, but it tries to answer when the first video game was made. Most of it, though, is trying to figure out what it means to be a video game in the first …

    banana_giraffe on Hacker News · 2020-10
    In EXoDOS: Collecting every game developed for DOS from original media
  • Video games are like compilers, or computers themselves - there isn't really a first one. Far enough back, there are things which are clearly not video games; recently enough, there are things which clearly are video games, and in between, there is a parade of …

    twic on Hacker News · 2023-02
    In C Port of Ken Thompson's Space Travel

Summaries, classifications and recommendation records are from the HackerTube source dataset. Read about this library and its limitations.