THE VIDEO SHELF · retro game development
How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica
In an Ars Technica War Stories episode, Prince of Persia creator Jordan Mechner describes how he made the game on the Apple II, fighting hardware memory limits and the platform's decline. It covers the rotoscoped animation and the engineering tricks involved.
Why HN readers recommended it
Repeatedly called essential viewing for game development history and clever work under memory constraints.
This is a summary from the source dataset, not an endorsement by Hacker News or the video creator.
Video & recommendation details
- Creator / channel
- Ars Technica
- Topic
- retro game development
- Format
- documentary
- Level
- general
- HN recommenders in dataset
- 5
- HN mentions in dataset
- 7
- Recommendation years in dataset
- 2020–2026
These counts and years describe the included Hacker News records; they are not YouTube views or the video’s publication date.
From the original HN conversations
Excerpts from the recorded comments. Follow each source for the full comment and surrounding discussion.
> "For the first time I felt what it's really like to play Prince of Persia when you're not the author and don't already know by rote what's lurking around every corner." This perfectly captures why code reviews by someone who didn't write the original …
barishnamazov on Hacker News · 2025-09
In A platform-jumping prince – History of Prince of Persia's 1990s PortsIf you haven't already seen it, I highly recommend watching the "War Stories" video on the making of Prince of Persia: [VIDEO] On a related note, I also highly recommend the "War Stories" video for the making of Crash Bandicoot: [LINK]
mscdex on Hacker News · 2026-06
In How we made hit video game Prince of PersiaI have watched the creator explaining to us in great detail how he came up with so many tiny details that made it a perfect game for its time! Just watch it yourself, you will be in awe! [VIDEO]
stefanos82 on Hacker News · 2026-06
In How we made hit video game Prince of Persia
Summaries, classifications and recommendation records are from the HackerTube source dataset. Read about this library and its limitations.