THE VIDEO SHELF · falling sand game engines
Exploring the Tech and Design of Noita
In this 2019 GDC session, Petri Purho of Nolla Games explains the technical side of Noita's physics engine, including scaling a falling-sand simulation to large continuous worlds and adding destructible rigid bodies. It also shows how the emergent physics drives the gameplay.
Why HN readers recommended it
It is the go-to talk for anyone building falling-sand or pixel-physics simulations, and several commenters say they modeled their own engines on it.
This is a summary from the source dataset, not an endorsement by Hacker News or the video creator.
Video & recommendation details
- Creator / channel
- GDC Festival of Gaming
- Topic
- falling sand game engines
- Format
- talk
- Level
- intermediate
- HN recommenders in dataset
- 7
- HN mentions in dataset
- 10
- Recommendation years in dataset
- 2020–2026
These counts and years describe the included Hacker News records; they are not YouTube views or the video’s publication date.
From the original HN conversations
Excerpts from the recorded comments. Follow each source for the full comment and surrounding discussion.
Nice work, Jason. I enjoyed a lot a talk [1] at GDC by Petri Purho (Nolla Games and before that Kloonigames) that explains the "Falling Everything Engine" used in their game Noita (that I would love to play on my mac...). Highly recommended if you …
panzerboiler on Hacker News · 2022-05
In Making a falling sand simulatorThank you! If you haven't played Noita it's basically a "falling sand" or powder physics game where every pixel is simulated. You need a special cellular automata that is not your typical game physics engine, so I don't think Babylon.js would be a good choice …
hopfog on Hacker News · 2024-04
In Web Game Engines and LibrariesThank you! It's funny because I really wanted to introduce more things like that, but the very simple things I've added so far have received a bit of pushback ("I want to play a factory game, not solve puzzles!"). So now I'm reconsidering it, but …
hopfog on Hacker News · 2026-08
In Ask HN: What are you working on? (August 2026)
Summaries, classifications and recommendation records are from the HackerTube source dataset. Read about this library and its limitations.