THE VIDEO SHELF · playstation game development
How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica
In Ars Technica's War Stories, Naughty Dog co-founder Andy Gavin explains how the team squeezed Crash Bandicoot onto the original PlayStation. They overwrote Sony library code in RAM, built custom animation compression, and streamed assets around slow seek times.
Why HN readers recommended it
It is one of the most frequently recommended videos on HN for old-school game development hacks under tight hardware constraints.
This is a summary from the source dataset, not an endorsement by Hacker News or the video creator.
Video & recommendation details
- Creator / channel
- Ars Technica
- Topic
- playstation game development
- Format
- interview
- Level
- intermediate
- HN recommenders in dataset
- 13
- HN mentions in dataset
- 17
- Recommendation years in dataset
- 2020–2026
These counts and years describe the included Hacker News records; they are not YouTube views or the video’s publication date.
From the original HN conversations
Excerpts from the recorded comments. Follow each source for the full comment and surrounding discussion.
I'm loving this series from ARS, another great one about Crash Bandicoot where apparently they needed extra RAM so selectively overwrote the sony libraries in RAM with their own data, by experimenting which areas were needed on whether it crashed or not. [VIDEO]
lathiat on Hacker News · 2020-04
In Myst Almost Couldn't Run on CD-ROM [video]This is part of a great series of interviews with the developers of some of the most influential games in history. Two of my favorites are Andy Gavin on Crash Bandicoot: [VIDEO] and Sid Meier on Civilization: [LINK]
jonas21 on Hacker News · 2020-04
In Myst Almost Couldn't Run on CD-ROM [video]For anyone interested how it was developing for the original PSX (and therefore under hardware constraints) How Crash Bandicoot Hacked The Original Playstation [VIDEO] Immensely interesting video! "Old" hardware makes me feel so humble regarding what we have now. Hardware limitations back then really pushed …
dzeix35wc363CzC on Hacker News · 2020-04
In Playstation Architecture: A Practical Analysis
Summaries, classifications and recommendation records are from the HackerTube source dataset. Read about this library and its limitations.