THE VIDEO SHELF · vr rendering and latency
Oculus Connect Keynote: John Carmack
John Carmack's keynote at Oculus Connect 2014 about the Gear VR and development stories from building it. He discusses mobile GPU optimization, latency, and display ideas like programmable interlacing.
Why HN readers recommended it
HN recommends it for Carmack's detailed engineering insight into VR rendering and latency challenges.
This is a summary from the source dataset, not an endorsement by Hacker News or the video creator.
Video & recommendation details
- Creator / channel
- Meta VR
- Topic
- vr rendering and latency
- Format
- talk
- Level
- advanced
- HN recommenders in dataset
- 2
- HN mentions in dataset
- 5
- Recommendation years in dataset
- 2014–2021
These counts and years describe the included Hacker News records; they are not YouTube views or the video’s publication date.
From the original HN conversations
Excerpts from the recorded comments. Follow each source for the full comment and surrounding discussion.
While this may be true for high fidelity gaming, for moving some textured triangles around, mobile GPUs are fine. Also, they can (and do) perform much better clock-for-clock vs a PC (and especially a Mac) thanks to the ability to optimize drivers. For a fascinating …
lhl on Hacker News · 2015-06
In Oculus Rift> What was Carmack's development focus during Oculus? I'm not sure exactly but there's a bunch of keynotes from Carmack around Oculus Connect on YouTube. Here's one from 2014: [VIDEO] , and another one from a year later where he's live coding in a VR …
nickjj on Hacker News · 2021-06
In Note that I wouldn’t pass the listed minimum requirements
Summaries, classifications and recommendation records are from the HackerTube source dataset. Read about this library and its limitations.