THE VIDEO SHELF · shader programming
ShaderToy LiveCoding - The Drive Home - 1. Basic Setup
The first part of a ShaderToy live-coding series that lays the groundwork for The Drive Home, a rainy night-traffic shader. It covers basic setup and builds toward rain and bokeh effects.
Why HN readers recommended it
Recommended in shader and rain-simulation threads as an engaging tutorial from a well-liked graphics-programming channel.
This is a summary from the source dataset, not an endorsement by Hacker News or the video creator.
Video & recommendation details
- Creator / channel
- The Art of Code
- Topic
- shader programming
- Format
- tutorial
- Level
- intermediate
- HN recommenders in dataset
- 2
- HN mentions in dataset
- 4
- Recommendation years in dataset
- 2018–2025
These counts and years describe the included Hacker News records; they are not YouTube views or the video’s publication date.
From the original HN conversations
Excerpts from the recorded comments. Follow each source for the full comment and surrounding discussion.
Not sure if it is the original but the source where I first saw this rain effect was on ShaderToy - The Drive Home by Martijn Steinrucken aka BigWings[1] The accompanying video tutorial[2] is super interesting too as well as the HN discussion at the …
weinzierl on Hacker News · 2020-07
In Show HN: WebGL simulation of rainy autumn day/eveningI've always enjoyed watching The Art of Code[1], Freya[2] also has a good number of videos on it. But that is just vertex shaders for things like Shadertoys. There is much more to computer graphics or GPGPU than this though, Im still learning about that …
FjordWarden on Hacker News · 2025-04
In Shadertoys Ported to Rust GPU
Summaries, classifications and recommendation records are from the HackerTube source dataset. Read about this library and its limitations.

