THE VIDEO SHELF · entity component systems
RustConf 2018 - Closing Keynote - Using Rust For Game Development by Catherine West
Catherine West's RustConf 2018 closing keynote on building a game in Rust and organizing a large codebase. It builds up an entity component system and generational indices step by step.
Why HN readers recommended it
HN treats it as the go-to explanation of ECS, valuable even for people who don't use Rust.
This is a summary from the source dataset, not an endorsement by Hacker News or the video creator.
Video & recommendation details
- Creator / channel
- Rust Programming Language
- Topic
- entity component systems
- Format
- talk
- Level
- intermediate
- HN recommenders in dataset
- 9
- HN mentions in dataset
- 13
- Recommendation years in dataset
- 2018–2023
These counts and years describe the included Hacker News records; they are not YouTube views or the video’s publication date.
From the original HN conversations
Excerpts from the recorded comments. Follow each source for the full comment and surrounding discussion.
There was a great talk recently about how to properly build an entity component framework in Rust if you haven't seen it yet. [VIDEO]
monocasa on Hacker News · 2018-11
In Still in love with RustIt depends, I am over a year in Rust and it doesn't take me that much longer to write something in it than say in Python. The confidence I have that the thing I wrote is way higher in Rust and it is usually much …
atoav on Hacker News · 2019-03
In Case Study: Npm uses Rust for its CPU-bound bottlenecks [pdf]This is basically what an Entity Component System is, right? I always find myself linking back to this talk: [VIDEO]
oconnor663 on Hacker News · 2021-06
In Zig 0.8.0 Release Notes
Summaries, classifications and recommendation records are from the HackerTube source dataset. Read about this library and its limitations.