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THE VIDEO SHELF · entity component systems

RustConf 2018 - Closing Keynote - Using Rust For Game Development by Catherine West

Catherine West's RustConf 2018 closing keynote on building a game in Rust and organizing a large codebase. It builds up an entity component system and generational indices step by step.

Why HN readers recommended it

HN treats it as the go-to explanation of ECS, valuable even for people who don't use Rust.

This is a summary from the source dataset, not an endorsement by Hacker News or the video creator.

Video & recommendation details

Creator / channel
Rust Programming Language
Topic
entity component systems
Format
talk
Level
intermediate
HN recommenders in dataset
9
HN mentions in dataset
13
Recommendation years in dataset
2018–2023

These counts and years describe the included Hacker News records; they are not YouTube views or the video’s publication date.

From the original HN conversations

Excerpts from the recorded comments. Follow each source for the full comment and surrounding discussion.

  • There was a great talk recently about how to properly build an entity component framework in Rust if you haven't seen it yet. [VIDEO]

    monocasa on Hacker News · 2018-11
    In Still in love with Rust
  • It depends, I am over a year in Rust and it doesn't take me that much longer to write something in it than say in Python. The confidence I have that the thing I wrote is way higher in Rust and it is usually much …

    atoav on Hacker News · 2019-03
    In Case Study: Npm uses Rust for its CPU-bound bottlenecks [pdf]
  • This is basically what an Entity Component System is, right? I always find myself linking back to this talk: [VIDEO]

    oconnor663 on Hacker News · 2021-06
    In Zig 0.8.0 Release Notes

Summaries, classifications and recommendation records are from the HackerTube source dataset. Read about this library and its limitations.