THE VIDEO SHELF · doom level design
We Play Doom With John Romero
IGN plays through the first episode of the original Doom with its creator John Romero providing commentary. Romero shares stories, design secrets and behind-the-scenes details about the levels, including E1M1.
Why HN readers recommended it
HN commenters point to it as a fantastic developer commentary on how Doom's first episode was made.
This is a summary from the source dataset, not an endorsement by Hacker News or the video creator.
Video & recommendation details
- Creator / channel
- IGN
- Topic
- doom level design
- Format
- interview
- Level
- general
- HN recommenders in dataset
- 2
- HN mentions in dataset
- 3
- Recommendation years in dataset
- 2016–2018
These counts and years describe the included Hacker News records; they are not YouTube views or the video’s publication date.
From the original HN conversations
Excerpts from the recorded comments. Follow each source for the full comment and surrounding discussion.
The idea of a re-releasing a classic game with running commentary is interesting, but I can't imagine that there's much of an appeal for commentary during the gameplay. Conversely, I did enjoy watching "We Play Doom With John Romero" [VIDEO]
jonathankoren on Hacker News · 2017-11
In When is it OK to remake a classic game?Yeah, John Romero explains that the famous e1m1 was the last level he designed for the original Doom, in this fantastic developer commentary he did for the game's first episode with IGN, for the game's 20th anniversary: [VIDEO] 'the classic horseshoe design' - show inaccessible …
doomlaser on Hacker News · 2018-04
In Why I’m Using the Cerny Method of Game Development
Summaries, classifications and recommendation records are from the HackerTube source dataset. Read about this library and its limitations.