THE VIDEO SHELF · video game pricing
Games Should Not Cost $60 Anymore - Inflation, Microtransactions, and Publishing - Extra Credits
Extra Credits explains from a game developer's perspective why AAA games have stayed at $60 despite inflation, and how that pressure drives DLC, microtransactions and loot boxes.
Why HN readers recommended it
HN uses it as a short explanation of AAA pricing economics in discussions of microtransactions and game pricing.
This is a summary from the source dataset, not an endorsement by Hacker News or the video creator.
Video & recommendation details
- Creator / channel
- Extra Credits
- Topic
- video game pricing
- Format
- explainer
- Level
- general
- HN recommenders in dataset
- 2
- HN mentions in dataset
- 4
- Recommendation years in dataset
- 2018–2021
These counts and years describe the included Hacker News records; they are not YouTube views or the video’s publication date.
From the original HN conversations
Excerpts from the recorded comments. Follow each source for the full comment and surrounding discussion.
Extra Credits did a good video on AAA game pricing recently ( [VIDEO] ) that talks about why developers are going down the lootbox and microtransaction roads. Their argument is basically that AAA games are just way too cheap. The price has been at $60 …
autarch on Hacker News · 2018-01
In The User Experience of LootboxesRelated: [VIDEO] This 6 min video explains from game dev perspective why (AAA) games have been pegged at $60 on release, even though they should be priced higher to be sustainable ($85-$90 in 2018). So game developers tried various ideas to make up for this …
Leftium on Hacker News · 2021-08
In Video Game Pricing [video]
Summaries, classifications and recommendation records are from the HackerTube source dataset. Read about this library and its limitations.