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THE VIDEO SHELF · video game pricing

Games Should Not Cost $60 Anymore - Inflation, Microtransactions, and Publishing - Extra Credits

Extra Credits explains from a game developer's perspective why AAA games have stayed at $60 despite inflation, and how that pressure drives DLC, microtransactions and loot boxes.

Why HN readers recommended it

HN uses it as a short explanation of AAA pricing economics in discussions of microtransactions and game pricing.

This is a summary from the source dataset, not an endorsement by Hacker News or the video creator.

Video & recommendation details

Creator / channel
Extra Credits
Topic
video game pricing
Format
explainer
Level
general
HN recommenders in dataset
2
HN mentions in dataset
4
Recommendation years in dataset
2018–2021

These counts and years describe the included Hacker News records; they are not YouTube views or the video’s publication date.

From the original HN conversations

Excerpts from the recorded comments. Follow each source for the full comment and surrounding discussion.

  • Extra Credits did a good video on AAA game pricing recently ( [VIDEO] ) that talks about why developers are going down the lootbox and microtransaction roads. Their argument is basically that AAA games are just way too cheap. The price has been at $60 …

    autarch on Hacker News · 2018-01
    In The User Experience of Lootboxes
  • Related: [VIDEO] This 6 min video explains from game dev perspective why (AAA) games have been pegged at $60 on release, even though they should be priced higher to be sustainable ($85-$90 in 2018). So game developers tried various ideas to make up for this …

    Leftium on Hacker News · 2021-08
    In Video Game Pricing [video]

Summaries, classifications and recommendation records are from the HackerTube source dataset. Read about this library and its limitations.