HackerTube

THE VIDEO SHELF · super mario 64 collision mechanics

Walls, Floors, & Ceilings

Pannenkoek explains how Super Mario 64 handles wall, floor and ceiling collisions, including triangles, normal vectors, quarter steps and out of bounds. It is a detailed 37-minute technical walkthrough of the game's physics.

Why HN readers recommended it

Praised as an engrossing, in-depth look at SM64 mechanics that is surprisingly compelling to watch.

This is a summary from the source dataset, not an endorsement by Hacker News or the video creator.

Video & recommendation details

Creator / channel
UncommentatedPannen
Topic
super mario 64 collision mechanics
Format
explainer
Level
advanced
HN recommenders in dataset
3
HN mentions in dataset
3
Recommendation years in dataset
2017–2018

These counts and years describe the included Hacker News records; they are not YouTube views or the video’s publication date.

From the original HN conversations

Excerpts from the recorded comments. Follow each source for the full comment and surrounding discussion.

  • That's nothing! He has two videos on walls, floors and ceilings, each longer than half an hour (and both of them extremely interesting) Part 1: [VIDEO] Part 2: [LINK]

    dEnigma on Hacker News · 2017-10
    In A Comprehensive Super Mario Bros. Disassembly
  • See also his four part series (course, really) on wall, ceiling, and floor interactions: [VIDEO] [LINK] [LINK] [LINK] It's amazing how engrossing they are.

    tehz on Hacker News · 2018-09
    In 'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 world record
  • Pannenkoek just released a glorious 37 minute video on sm64 mechanics: [VIDEO] And if you have never watched speed runs, Summoning Salt has a fascinating series on world record progressions in popular games: [LINK]

    rjeli on Hacker News · 2017-05
    In Jailbreaking Super Mario World to Install a Hex Editor and Mod Loader [video]

Summaries, classifications and recommendation records are from the HackerTube source dataset. Read about this library and its limitations.