THE VIDEO SHELF · super mario 64 collision mechanics
Walls, Floors, & Ceilings
Pannenkoek explains how Super Mario 64 handles wall, floor and ceiling collisions, including triangles, normal vectors, quarter steps and out of bounds. It is a detailed 37-minute technical walkthrough of the game's physics.
Why HN readers recommended it
Praised as an engrossing, in-depth look at SM64 mechanics that is surprisingly compelling to watch.
This is a summary from the source dataset, not an endorsement by Hacker News or the video creator.
Video & recommendation details
- Creator / channel
- UncommentatedPannen
- Topic
- super mario 64 collision mechanics
- Format
- explainer
- Level
- advanced
- HN recommenders in dataset
- 3
- HN mentions in dataset
- 3
- Recommendation years in dataset
- 2017–2018
These counts and years describe the included Hacker News records; they are not YouTube views or the video’s publication date.
From the original HN conversations
Excerpts from the recorded comments. Follow each source for the full comment and surrounding discussion.
That's nothing! He has two videos on walls, floors and ceilings, each longer than half an hour (and both of them extremely interesting) Part 1: [VIDEO] Part 2: [LINK]
dEnigma on Hacker News · 2017-10
In A Comprehensive Super Mario Bros. DisassemblySee also his four part series (course, really) on wall, ceiling, and floor interactions: [VIDEO] [LINK] [LINK] [LINK] It's amazing how engrossing they are.
tehz on Hacker News · 2018-09
In 'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 world recordPannenkoek just released a glorious 37 minute video on sm64 mechanics: [VIDEO] And if you have never watched speed runs, Summoning Salt has a fascinating series on world record progressions in popular games: [LINK]
rjeli on Hacker News · 2017-05
In Jailbreaking Super Mario World to Install a Hex Editor and Mod Loader [video]
Summaries, classifications and recommendation records are from the HackerTube source dataset. Read about this library and its limitations.