THE VIDEO SHELF · procedural map generation
Herbert Wolverson - Procedural Map Generation Techniques
Herbert Wolverson's Roguelike Celebration 2020 talk surveying procedural map generation techniques, including integration of hand-crafted prefabs and vaults.
Why HN readers recommended it
HN recommends it as a fun, informative survey of easy-to-implement dungeon generation methods from the author of the Rust roguelike tutorial.
This is a summary from the source dataset, not an endorsement by Hacker News or the video creator.
Video & recommendation details
- Creator / channel
- Roguelike Celebration
- Topic
- procedural map generation
- Format
- talk
- Level
- intermediate
- HN recommenders in dataset
- 4
- HN mentions in dataset
- 4
- Recommendation years in dataset
- 2021–2022
These counts and years describe the included Hacker News records; they are not YouTube views or the video’s publication date.
From the original HN conversations
Excerpts from the recorded comments. Follow each source for the full comment and surrounding discussion.
My favorite from that collection on map generation is by Herbert Wolverson: [VIDEO] He goes over 5 or 6 different techniques that are easy to implement.
kruffin on Hacker News · 2022-01
In Simple Dungeon Map GenerationCongratulations on releasing your book. I watched one of your talks about procedural generation[0] and really enjoyed it, thanks! Mentioning this here since the tutorial linked above has a lot of procedural generation content [0] [VIDEO]
rudedogg on Hacker News · 2021-10
In Hands-On Rust: Effective Learning Through 2D Game Development and PlayThis is what I used to learn Rust, in tandem with The Book. I would read a chapter of The Book, then do a chapter of Herbert's Roguelike Tutorial. Very well written and fun material, that guides you deep into a tricky space with very …
chungus on Hacker News · 2022-07
In Roguelike Tutorial in Rust (2019)
Summaries, classifications and recommendation records are from the HackerTube source dataset. Read about this library and its limitations.