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Herbert Wolverson - Procedural Map Generation Techniques

Herbert Wolverson's Roguelike Celebration 2020 talk surveying procedural map generation techniques, including integration of hand-crafted prefabs and vaults.

Why HN readers recommended it

HN recommends it as a fun, informative survey of easy-to-implement dungeon generation methods from the author of the Rust roguelike tutorial.

This is a summary from the source dataset, not an endorsement by Hacker News or the video creator.

Video & recommendation details

Creator / channel
Roguelike Celebration
Topic
procedural map generation
Format
talk
Level
intermediate
HN recommenders in dataset
4
HN mentions in dataset
4
Recommendation years in dataset
2021–2022

These counts and years describe the included Hacker News records; they are not YouTube views or the video’s publication date.

From the original HN conversations

Excerpts from the recorded comments. Follow each source for the full comment and surrounding discussion.

  • My favorite from that collection on map generation is by Herbert Wolverson: [VIDEO] He goes over 5 or 6 different techniques that are easy to implement.

    kruffin on Hacker News · 2022-01
    In Simple Dungeon Map Generation
  • Congratulations on releasing your book. I watched one of your talks about procedural generation[0] and really enjoyed it, thanks! Mentioning this here since the tutorial linked above has a lot of procedural generation content [0] [VIDEO]

    rudedogg on Hacker News · 2021-10
    In Hands-On Rust: Effective Learning Through 2D Game Development and Play
  • This is what I used to learn Rust, in tandem with The Book. I would read a chapter of The Book, then do a chapter of Herbert's Roguelike Tutorial. Very well written and fun material, that guides you deep into a tricky space with very …

    chungus on Hacker News · 2022-07
    In Roguelike Tutorial in Rust (2019)

Summaries, classifications and recommendation records are from the HackerTube source dataset. Read about this library and its limitations.