THE VIDEO SHELF · retro graphics hardware
How "oldschool" graphics worked Part 1 - Commodore and Nintendo
The 8-Bit Guy explains the color limitations of 1980s computers and consoles such as the NES and Commodore 64. It shows how sprites, attributes and palettes shaped the look of old games.
Why HN readers recommended it
Recommended as a clear, approachable explanation of how retro graphics hardware actually worked.
This is a summary from the source dataset, not an endorsement by Hacker News or the video creator.
Video & recommendation details
- Creator / channel
- The 8-Bit Guy
- Topic
- retro graphics hardware
- Format
- explainer
- Level
- intro
- HN recommenders in dataset
- 4
- HN mentions in dataset
- 5
- Recommendation years in dataset
- 2015–2019
These counts and years describe the included Hacker News records; they are not YouTube views or the video’s publication date.
From the original HN conversations
Excerpts from the recorded comments. Follow each source for the full comment and surrounding discussion.
You would like this: "How 'oldschool' graphics worked Part 1 - Commodore and Nintendo" [VIDEO]
corysama on Hacker News · 2015-12
In Where do all the bytes come from?The 8-Bit Guy has some great videos about how graphics worked on the older systems (including C=64): [VIDEO]
OSButler on Hacker News · 2015-12
In Description of classic and modern C64 graphic modesI believe that this is the same techniques that were covered in the excelent series "How oldschool graphics worked"[1] [1] [VIDEO]
valtism on Hacker News · 2019-03
In Oldschool planar graphics and why they were a good idea
Summaries, classifications and recommendation records are from the HackerTube source dataset. Read about this library and its limitations.