THE VIDEO SHELF · nintendo 64 homebrew
How I implemented MegaTextures on real Nintendo 64 hardware
James Lambert demos a MegaTexture-style technique running on real Nintendo 64 hardware, built for an N64Brew game jam. It streams high-resolution textures onto stained-glass scenes on the console.
Why HN readers recommended it
Pointed to as an impressive technical N64 homebrew demo showing unexpectedly high-res textures.
This is a summary from the source dataset, not an endorsement by Hacker News or the video creator.
Video & recommendation details
- Creator / channel
- James Lambert
- Topic
- nintendo 64 homebrew
- Format
- demo
- Level
- advanced
- HN recommenders in dataset
- 2
- HN mentions in dataset
- 4
- Recommendation years in dataset
- 2023–2026
These counts and years describe the included Hacker News records; they are not YouTube views or the video’s publication date.
From the original HN conversations
Excerpts from the recorded comments. Follow each source for the full comment and surrounding discussion.
This is what James Lambert does as a follow up when Valve shuts down [1] his "Portal in N64" project [2]. James is like Kaze [3] and builds incredible N64 demos [4] and technical videos about them. [1] [LINK] [2] [LINK] [3] [LINK] [4] [VIDEO]
echelon on Hacker News · 2024-03
In VR Powered by N64 [video]The same guy, James Lambert, also implemented texture streaming (which would not be invented until two console generations later) in an N64 demo. The textures look uncharacteristically high res: [VIDEO]
cubefox on Hacker News · 2026-03
In I Built an Open-World Engine for the N64 [video]
Summaries, classifications and recommendation records are from the HackerTube source dataset. Read about this library and its limitations.