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THE VIDEO SHELF · game pathfinding

How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica

Westwood Studios co-founder Louis Castle talks about how pathfinding was solved in Command & Conquer: Tiberian Sun, in an Ars Technica War Stories episode. It also touches on other challenges in Westwood's RTS games.

Why HN readers recommended it

HN commenters recommend it as an accessible, non-technical look at real game pathfinding problems from a developer who built them.

This is a summary from the source dataset, not an endorsement by Hacker News or the video creator.

Video & recommendation details

Creator / channel
Ars Technica
Topic
game pathfinding
Format
interview
Level
general
HN recommenders in dataset
2
HN mentions in dataset
4
Recommendation years in dataset
2020–2026

These counts and years describe the included Hacker News records; they are not YouTube views or the video’s publication date.

From the original HN conversations

Excerpts from the recorded comments. Follow each source for the full comment and surrounding discussion.

  • With regard to pathfinding, there is this great video on some of their challenges at the time [1]. 1. [VIDEO]

    imjasonmiller on Hacker News · 2020-05
    In EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3
  • You're probably looking for something more detailed and implementation-focused, but Ars Technica had a series of 10 minute videos where they interviewed developers about technical challenges. E.g. they had one on pathfinding and CD video in second generation Westwood RTS games [1] [1] [VIDEO]

    saithound on Hacker News · 2025-07
    In The year of peak might and magic

Summaries, classifications and recommendation records are from the HackerTube source dataset. Read about this library and its limitations.