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THE VIDEO SHELF · super mario 64 optimization

Did Nintendo really forget to Optimize Super Mario 64 ? | MVG

Modern Vintage Gamer examines the claim from the Super Mario 64 decompilation project that the game shipped unoptimized, and puts it in the context of 1996 N64 development.

Why HN readers recommended it

Recommended as a well-researched rebuttal of the idea that Nintendo simply forgot an optimization flag.

This is a summary from the source dataset, not an endorsement by Hacker News or the video creator.

Video & recommendation details

Creator / channel
Modern Vintage Gamer
Topic
super mario 64 optimization
Format
commentary
Level
intermediate
HN recommenders in dataset
3
HN mentions in dataset
3
Recommendation years in dataset
2020–2022

These counts and years describe the included Hacker News records; they are not YouTube views or the video’s publication date.

From the original HN conversations

Excerpts from the recorded comments. Follow each source for the full comment and surrounding discussion.

  • I just watched a documentary about how Super Mario 64, a game for Nintendo consoles, was reverse engineered in a way that will also generate byte-identical objects when being compiled. I found this nothing short of amazing. This is the link to the part of …

    gonzus on Hacker News · 2020-03
    In The Reconstruction of ZZT
  • The whole "Nintendo forgot to set the O2 optimization flag" thing has been somewhat debunked, or at best it's misleading. ModernVintageGamer did a video discussing the topic that's pretty well-researched [VIDEO] To summarize what he says: since the game was a launch title, it was …

    hbn on Hacker News · 2022-04
    In Overhauling Mario 64's code to reach 30 FPS and render 6x faster on N64 [video]
  • But notably not in SM64, where they disabled compiler optimization for some reson. Vintage Gamer has a good video about this. [VIDEO]

    semi on Hacker News · 2020-09
    In Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]

Summaries, classifications and recommendation records are from the HackerTube source dataset. Read about this library and its limitations.