THE VIDEO SHELF · indie game branding
Put Your Name on Your Game, a Talk by Bennett Foddy and Zach Gage
At GDC 2019, Bennett Foddy and Zach Gage ask why game developers rarely sign their work. They argue that indie developers could benefit from putting their names on their games.
Why HN readers recommended it
HN recommends it when people ask why games aren't marketed by creator like films, and for the value of attaching your name to your work.
This is a summary from the source dataset, not an endorsement by Hacker News or the video creator.
Video & recommendation details
- Creator / channel
- GDC Festival of Gaming
- Topic
- indie game branding
- Format
- talk
- Level
- general
- HN recommenders in dataset
- 3
- HN mentions in dataset
- 3
- Recommendation years in dataset
- 2020–2025
These counts and years describe the included Hacker News records; they are not YouTube views or the video’s publication date.
From the original HN conversations
Excerpts from the recorded comments. Follow each source for the full comment and surrounding discussion.
> I wonder how many people swore at him for what they got put through ;) I heard him mention in an interview that he received a lot of abuse (cathartic, not mean, from the way he described it). I think the mobile version actually …
ecdavis on Hacker News · 2020-04
In Game developers share what they're most proud of makingStill are a lot of indie games that are marketed based on the famous developer. Great talk on that from the GettingOverIt/QWOP dev, 'Put Your Name On Your Game' [VIDEO]
Vermeulen on Hacker News · 2022-08
In Ask HN: Why aren't games marketed as the work of director X like movies are?Thank you for bringing up such a great point. I've worked with people in the past who only call me by a handle, even face to face. Some people really could care less depending on the scene. Other people will want to know everything about …
soulofmischief on Hacker News · 2025-02
In Freelancing: How I found clients, part 1
Summaries, classifications and recommendation records are from the HackerTube source dataset. Read about this library and its limitations.