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THE VIDEO SHELF · physics engine parallelization

Dennis Gustafsson – Parallelizing the physics solver – BSC 2025

Dennis Gustafsson, creator of Teardown, presents how he parallelized the physics solver for an upcoming game, followed by a Q&A. The talk was given at the Better Software Conference 2025.

Why HN readers recommended it

HN points to it as a practical example of solving a tricky multithreading problem, including using a spinlock to speed up a real-time physics solver.

This is a summary from the source dataset, not an endorsement by Hacker News or the video creator.

Video & recommendation details

Creator / channel
Better Software Conference
Topic
physics engine parallelization
Format
talk
Level
advanced
HN recommenders in dataset
2
HN mentions in dataset
3
Recommendation years in dataset
2025–2026

These counts and years describe the included Hacker News records; they are not YouTube views or the video’s publication date.

From the original HN conversations

Excerpts from the recorded comments. Follow each source for the full comment and surrounding discussion.

  • As always: use standard libraries, profile, then write your own if the data indicates it's necessary. The following is an interesting talk where the author used a spinlock to speed up a real-time physics solver significantly. Dennis Gustafsson – Parallelizing the physics solver – BSC …

    fasterik on Hacker News · 2026-01
    In Spinning around: Please don't – Common problems with spin locks
  • Not about multiplayer but still interesting. Dennis Gustafsson – Parallelizing the physics solver – BSC 2025 [VIDEO]

    Hikikomori on Hacker News · 2026-03
    In The unlikely story of Teardown Multiplayer

Summaries, classifications and recommendation records are from the HackerTube source dataset. Read about this library and its limitations.