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THE VIDEO SHELF · game feel

Juice it or lose it - a talk by Martin Jonasson & Petri Purho

Martin Jonasson and Petri Purho take a bland Breakout clone and add layer after layer of 'juice' such as easing, particles, screen shake and sound until it feels alive. A live demo makes the effect of small feedback details obvious.

Why HN readers recommended it

The go-to recommendation on game feel and polish, cited by HN as one of the best talks for anyone making interactive things feel good.

This is a summary from the source dataset, not an endorsement by Hacker News or the video creator.

Video & recommendation details

Creator / channel
grapefrukt
Topic
game feel
Format
talk
Level
general
HN recommenders in dataset
12
HN mentions in dataset
20
Recommendation years in dataset
2013–2025

These counts and years describe the included Hacker News records; they are not YouTube views or the video’s publication date.

From the original HN conversations

Excerpts from the recorded comments. Follow each source for the full comment and surrounding discussion.

  • "Juice it or lose it" is the best presentation I've seen on the matter. It's really funny and it clearly show how adding some bouncing or some particles can completely change the feel of a game (or UI) [VIDEO]

    glitchdout on Hacker News · 2013-04
    In Show HN: Four months of indie game dev
  • [VIDEO] Here's the presentation. It's a pretty fantastic watch that shows what just a few small design decisions can do for a product's impressions on an audience.

    arcadius on Hacker News · 2014-03
    In Ask HN: Show us your work in progress
  • The talk juice it or lose, by Martin Jonasson & Petri Purho, is all about this. Gotta be one of the best talks for anyone trying to make things interactive that also feel good. [VIDEO]

    akilism on Hacker News · 2016-06
    In It’s cheaper to build multiple native applications than one responsive web app

Summaries, classifications and recommendation records are from the HackerTube source dataset. Read about this library and its limitations.

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