THE VIDEO SHELF · gpu-driven rendering
Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2
A Remedy engineer explains how Alan Wake 2 moved to a GPU-driven rendering pipeline built on mesh shaders, culling and rendering meshlets for dense vegetation on PS5 and Xbox Series consoles.
Why HN readers recommended it
HN points to it as a detailed production example of mesh shaders and GPU-driven rendering, though some find it daunting.
This is a summary from the source dataset, not an endorsement by Hacker News or the video creator.
Video & recommendation details
- Creator / channel
- Digital Dragons
- Topic
- gpu-driven rendering
- Format
- talk
- Level
- advanced
- HN recommenders in dataset
- 2
- HN mentions in dataset
- 4
- Recommendation years in dataset
- 2024–2025
These counts and years describe the included Hacker News records; they are not YouTube views or the video’s publication date.
From the original HN conversations
Excerpts from the recorded comments. Follow each source for the full comment and surrounding discussion.
A related talk of using Mesh shaders for Alan Wake 2 [VIDEO] And I find Apple’s intro to mesh shading to be a fairly good primer for someone unfamiliar with Mesh shading [LINK]
dagmx on Hacker News · 2024-10
In Mesh Shaders – The Future of Rendering [video]This is a great read, thank you for sharing! I learned a lot from reading it and I'm pretty experienced in this space! I enjoyed checking out your other work too. OPs article heavily covers Vertex Amplification. I didn't realize VisionOS used Vertex Amplification for …
neomantra on Hacker News · 2024-10
In Drawing Graphics on Apple Vision with the Metal Rendering API
Summaries, classifications and recommendation records are from the HackerTube source dataset. Read about this library and its limitations.