HackerTube

THE VIDEO SHELF · gpu-driven rendering

Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2

A Remedy engineer explains how Alan Wake 2 moved to a GPU-driven rendering pipeline built on mesh shaders, culling and rendering meshlets for dense vegetation on PS5 and Xbox Series consoles.

Why HN readers recommended it

HN points to it as a detailed production example of mesh shaders and GPU-driven rendering, though some find it daunting.

This is a summary from the source dataset, not an endorsement by Hacker News or the video creator.

Video & recommendation details

Creator / channel
Digital Dragons
Topic
gpu-driven rendering
Format
talk
Level
advanced
HN recommenders in dataset
2
HN mentions in dataset
4
Recommendation years in dataset
2024–2025

These counts and years describe the included Hacker News records; they are not YouTube views or the video’s publication date.

From the original HN conversations

Excerpts from the recorded comments. Follow each source for the full comment and surrounding discussion.

  • A related talk of using Mesh shaders for Alan Wake 2 [VIDEO] And I find Apple’s intro to mesh shading to be a fairly good primer for someone unfamiliar with Mesh shading [LINK]

    dagmx on Hacker News · 2024-10
    In Mesh Shaders – The Future of Rendering [video]
  • This is a great read, thank you for sharing! I learned a lot from reading it and I'm pretty experienced in this space! I enjoyed checking out your other work too. OPs article heavily covers Vertex Amplification. I didn't realize VisionOS used Vertex Amplification for …

    neomantra on Hacker News · 2024-10
    In Drawing Graphics on Apple Vision with the Metal Rendering API

Summaries, classifications and recommendation records are from the HackerTube source dataset. Read about this library and its limitations.