THE VIDEO SHELF · starcraft rts design
[Highlight] StarCraft Remastered Rant
Day9 gives a passionate first look at what his StarCraft: Brood War Remastered series will teach. He argues Brood War is primarily a real-time game and only secondarily a strategy game, making the commander fantasy a matter of mechanics.
Why HN readers recommended it
HN uses it to argue that mechanical difficulty and limited attention are integral to RTS strategy, especially in StarCraft AI threads.
This is a summary from the source dataset, not an endorsement by Hacker News or the video creator.
Video & recommendation details
- Creator / channel
- Day9TV
- Topic
- starcraft rts design
- Format
- commentary
- Level
- general
- HN recommenders in dataset
- 2
- HN mentions in dataset
- 3
- Recommendation years in dataset
- 2017–2019
These counts and years describe the included Hacker News records; they are not YouTube views or the video’s publication date.
From the original HN conversations
Excerpts from the recorded comments. Follow each source for the full comment and surrounding discussion.
This reminds me of the recent Day[9] rant about Broodwar's mechanical difficulty being an integral part of what makes it a great "realtime" strategy game, and that the mechanics are inseparable from the strategy part of the game. [1] His analogy of taking out mechanics …
hkmurakami on Hacker News · 2017-04
In A History of Starcraft AI CompetitionsI think the idea of spending to upgrade your helper AI sounds really interesting and potentially novel, but it's important to push back a little bit on the idea of "removing all the rote" from an RTS. day[9] (ex Broodwar pro, current caster of many …
mattb314 on Hacker News · 2017-08
In DeepMind and Blizzard Open StarCraft II as an AI Research Environment
Summaries, classifications and recommendation records are from the HackerTube source dataset. Read about this library and its limitations.