THE VIDEO SHELF · raymarching shaders
LIVE Coding "Happy Jumping"
Inigo Quilez live-codes the "Happy Jumping" animated scene in a Shadertoy GLSL shader over about six hours. He builds the raymarched character step by step, explaining the math and procedural techniques, with checkpoints linked for each stage.
Why HN readers recommended it
HN commenters point to it as a patient, full-length walkthrough of how a raymarched shader is built from scratch.
This is a summary from the source dataset, not an endorsement by Hacker News or the video creator.
Video & recommendation details
- Creator / channel
- Inigo Quilez
- Topic
- raymarching shaders
- Format
- tutorial
- Level
- intermediate
- HN recommenders in dataset
- 2
- HN mentions in dataset
- 3
- Recommendation years in dataset
- 2020–2022
These counts and years describe the included Hacker News records; they are not YouTube views or the video’s publication date.
From the original HN conversations
Excerpts from the recorded comments. Follow each source for the full comment and surrounding discussion.
Indeed his videos are amazing . My recommendation though would be to start with the "beginner" video -- which is completely 2D but at least gets some ideas across. Then watch [LINK] which isn't his but introduces how you get 3D out of fragment shaders. …
jwatzman on Hacker News · 2022-06
In Source code for 4kb demoscene production “Elevated” released (2016)If you have 6 hours to kill, check this shadertoy that uses ray marching: [LINK] And the video that goes through its creation step by step: [VIDEO]
trollied on Hacker News · 2020-10
In Raymarching with Fennel and LÖVE
Summaries, classifications and recommendation records are from the HackerTube source dataset. Read about this library and its limitations.