THE VIDEO SHELF · reverse engineering game bugs
How I Fixed a 10 Year Old Guitar Hero Bug Without the Source Code
A reverse engineer walks through fixing a ten-year-old bug in Guitar Hero III without access to its source code, using a disassembler and decompiler. It is technical but explained step by step.
Why HN readers recommended it
Held up as a favorite tech talk and a great hard-debugging story about patching a game binary.
This is a summary from the source dataset, not an endorsement by Hacker News or the video creator.
Video & recommendation details
- Creator / channel
- ExileLord
- Topic
- reverse engineering game bugs
- Format
- talk
- Level
- intermediate
- HN recommenders in dataset
- 2
- HN mentions in dataset
- 3
- Recommendation years in dataset
- 2017–2025
These counts and years describe the included Hacker News records; they are not YouTube views or the video’s publication date.
From the original HN conversations
Excerpts from the recorded comments. Follow each source for the full comment and surrounding discussion.
I put a bunch of the ones I enjoyed here: [LINK] One of the best though, for me, has to be this one on fixing a Guitar Hero bug: [VIDEO]
zapperdapper on Hacker News · 2017-12
In Ask HN: What's your favorite tech talk from 2017?This video[1] on reverse-engineering parts of Guitar Hero 3 covers a few similar techniques that were used to heavily obfuscate the game code that you might find interesting. [1] [VIDEO]
0xC0ncord on Hacker News · 2025-01
In Reverse engineering Call of Duty anti-cheat
Summaries, classifications and recommendation records are from the HackerTube source dataset. Read about this library and its limitations.