THE VIDEO SHELF · game rewind mechanics
The Implementation of Rewind in Braid
Jonathan Blow's GDC talk explains how the time-rewind mechanic in Braid was designed and implemented, including the technical hurdles such as memory limits and state history. It covers both design and engineering concerns.
Why HN readers recommended it
HN commenters cite it as the reference for how a rewind system works and as a point of comparison for undo and serialization approaches.
This is a summary from the source dataset, not an endorsement by Hacker News or the video creator.
Video & recommendation details
- Creator / channel
- GDC Festival of Gaming
- Topic
- game rewind mechanics
- Format
- talk
- Level
- intermediate
- HN recommenders in dataset
- 2
- HN mentions in dataset
- 6
- Recommendation years in dataset
- 2018–2023
These counts and years describe the included Hacker News records; they are not YouTube views or the video’s publication date.
From the original HN conversations
Excerpts from the recorded comments. Follow each source for the full comment and surrounding discussion.
Seconded. It was a great game, albeit with not so much replay value. There is a great interview with Blow on the technicalities of the warping effects in Braid: [VIDEO] In addition to Limbo and Inside, may I also recommend: Portal 1&2 Antichamber VVVVVV increpare.com …
m00n on Hacker News · 2018-08
In Braid 10th anniversary critical compilationIf you're curious how the time rewind was implemented, Blow did a GDC presentation back in 2010. [VIDEO]
OnionBlender on Hacker News · 2023-11
In Braid, Anniversary Edition trailer [video]
Summaries, classifications and recommendation records are from the HackerTube source dataset. Read about this library and its limitations.