THE VIDEO SHELF · gamification
Meaningful Play: Getting Gamification Right
A Google Tech Talk by Sebastian Deterding on gamification. It looks at what points and badges get wrong and what lessons game design offers for non-game applications.
Why HN readers recommended it
HN commenters recommend it as a thoughtful take on doing gamification and game design well.
This is a summary from the source dataset, not an endorsement by Hacker News or the video creator.
Video & recommendation details
- Creator / channel
- Google TechTalks
- Topic
- gamification
- Format
- talk
- Level
- intermediate
- HN recommenders in dataset
- 3
- HN mentions in dataset
- 3
- Recommendation years in dataset
- 2012–2014
These counts and years describe the included Hacker News records; they are not YouTube views or the video’s publication date.
From the original HN conversations
Excerpts from the recorded comments. Follow each source for the full comment and surrounding discussion.
There is so much truth packed into that 36 mins -- so many juxtapositions -- it would take several hours to reference them all. For starters, see Rich Hickey's talk on "Hammock-Driven Development" for more on the "background mind" ( [LINK] ), and then see …
espeed on Hacker News · 2012-04
In John Cleese on how to be creativeThe concept is very interesting.. But this is a bad introduction =( Saw a presentation a while ago that hooked me, can't watch it now, but think it was this one: [VIDEO] [LINK]
gizzlon on Hacker News · 2012-07
In Gamification: The Art of Attracting and Keeping UsersI'd argue that all 'games' are about manipulating attention - its just a question of what means they use to do so. Game design is really a sort of meta-game about designing systems that effect the behavior of players. Consider: Game Mechanics and Mechanism Design …
ultimape on Hacker News · 2014-11
In Screeps – the world's first MMO sandbox strategy game for programmers
Summaries, classifications and recommendation records are from the HackerTube source dataset. Read about this library and its limitations.