THE VIDEO SHELF · debugging tools
Tomorrow Corporation Tech Demo
Allan Blomquist demonstrates the internal programming and debugging tools Tomorrow Corporation uses to make games, including live modification of a running game and time-travel debugging.
Why HN readers recommended it
Held up in debugger and tooling threads as an amazing ideal of a tight feedback loop and what debugging could be.
This is a summary from the source dataset, not an endorsement by Hacker News or the video creator.
Video & recommendation details
- Creator / channel
- retrogameinternals
- Topic
- debugging tools
- Format
- demo
- Level
- intermediate
- HN recommenders in dataset
- 5
- HN mentions in dataset
- 7
- Recommendation years in dataset
- 2023–2026
These counts and years describe the included Hacker News records; they are not YouTube views or the video’s publication date.
From the original HN conversations
Excerpts from the recorded comments. Follow each source for the full comment and surrounding discussion.
> I should mention that the perfect debugger doesn’t exist It may not exist, but this demo has got to be the closest thing to the perfect debugger I've ever seen: [VIDEO]
_gabe_ on Hacker News · 2023-03
In What a good debugger can doAllan Blomquist's tooling demo they mention is incredible, go watch it: [VIDEO] Really sells the value of having a tight developer feedback loop: it shows hot reloading for code and graphics, a reversible debugger, live profiling with flame graphs, a data inspector with data breakpoints, …
modernerd on Hacker News · 2024-04
In Leaving Rust gamedev after 3 yearsThis is a legitimate question but this was clearly generated using an LLM. To add something constructive, this demo represents an amazing ideal of what debugging could be: [VIDEO]
superdisk on Hacker News · 2026-01
In DDD was a great debugger – what would a modern equivalent look like today?
Summaries, classifications and recommendation records are from the HackerTube source dataset. Read about this library and its limitations.