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THE VIDEO SHELF · game design

Nintendo - Putting Play First

Game Maker's Toolkit examines Nintendo's design approach of starting from a core play mechanic, making it fun, and building around it. Examples include Mario's jump and Luigi's Mansion's vacuum.

Why HN readers recommended it

HN recommends it as a concise video essay on why Nintendo games feel good and how the company iterates.

This is a summary from the source dataset, not an endorsement by Hacker News or the video creator.

Video & recommendation details

Creator / channel
Game Maker's Toolkit
Topic
game design
Format
explainer
Level
general
HN recommenders in dataset
3
HN mentions in dataset
4
Recommendation years in dataset
2017–2025

These counts and years describe the included Hacker News records; they are not YouTube views or the video’s publication date.

From the original HN conversations

Excerpts from the recorded comments. Follow each source for the full comment and surrounding discussion.

  • I highly recommend Mark Brown's video "Nintendo: Putting Play First, [VIDEO] (and his other essays on Nintendo)

    dmitriid on Hacker News · 2018-04
    In Nintendo's secretive creative process
  • One of my favorite video essay's on this is "Nintendo - Putting Play First" by Game Makers Toolkit [1]. It goes into when making a game, Nintendo first determines the mechanic they want to focus on; jumping, throwing a hat, shooting paint, etc and finding …

    ecliptik on Hacker News · 2025-01
    In Nintendo announces the Switch 2 [video]
  • Quick suggestions on usability, maybe start off the game with players on a slower speed so they get used to moving around first and then gradually speed up by accomplishing actions that you want them to do in a training sort of manner so that …

    forkLding on Hacker News · 2017-08
    In An Embarrassing Tale: Why my server could only handle 10 players

Summaries, classifications and recommendation records are from the HackerTube source dataset. Read about this library and its limitations.

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