THE VIDEO SHELF · procedural generation
EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg
Oskar Stalberg explains how Wave Function Collapse assembles island dioramas from handcrafted tilesets in Bad North. He covers the theory, implementation, tooling, and how he blends art and technology.
Why HN readers recommended it
The go-to talk whenever Wave Function Collapse, Townscaper or tile-based procedural generation comes up.
This is a summary from the source dataset, not an endorsement by Hacker News or the video creator.
Video & recommendation details
- Creator / channel
- BUas Games
- Topic
- procedural generation
- Format
- talk
- Level
- intermediate
- HN recommenders in dataset
- 4
- HN mentions in dataset
- 10
- Recommendation years in dataset
- 2020–2024
These counts and years describe the included Hacker News records; they are not YouTube views or the video’s publication date.
From the original HN conversations
Excerpts from the recorded comments. Follow each source for the full comment and surrounding discussion.
The creator Oskar Stålberg has a great overview talk of Wave Function Collapse and how he applied it to his previous game Bad North - it’s absolutely worth a watch! [VIDEO]
btown on Hacker News · 2021-07
In WaveFunctionCollapse: Generates bitmaps that are locally similar to the inputPlease note that this is an old demo that has since grown into a full-blown game: [LINK] (Says Windows-only, but has a working Beta for Mac) Here's a talk by Oskar on how generating such worlds work: [VIDEO]
pdoub on Hacker News · 2020-07
In Brick Block (2016)And here's another, slightly more technical talk from him about the "wave function collapse" algorithm he uses for procedural generation in his games: [VIDEO]
btown on Hacker News · 2021-12
In Townscaper Running in the Browser
Summaries, classifications and recommendation records are from the HackerTube source dataset. Read about this library and its limitations.
