THE VIDEO SHELF · live game programming in clojure
Zach Oakes - Making Games at Runtime with Clojure
Zach Oakes explains why Clojure suits making games at runtime, so designers can experience their work as they build it. He combines abstract discussion with live demonstrations, drawing on his play-clj library and Nightmod tool.
Why HN readers recommended it
Recommended as a great talk on live, functional-style game programming.
This is a summary from the source dataset, not an endorsement by Hacker News or the video creator.
Video & recommendation details
- Creator / channel
- ClojureTV
- Topic
- live game programming in clojure
- Format
- talk
- Level
- intermediate
- HN recommenders in dataset
- 2
- HN mentions in dataset
- 3
- Recommendation years in dataset
- 2015–2017
These counts and years describe the included Hacker News records; they are not YouTube views or the video’s publication date.
From the original HN conversations
Excerpts from the recorded comments. Follow each source for the full comment and surrounding discussion.
For Clojure enthusiasts, I highly recomment Zach Oakes' environment in the same vein, Nightmod (his Nightcode IDE specialized with his play-clj library). It's an experimental platform that is a tidy, simple way to experience game programming in a functional style. [LINK] Also, here is his …
zach on Hacker News · 2015-01
In Code, Eval, Play, Loop – Common Lisp OpenGL EnvironmentIf you're interested in Clojure, the gist author (Zach Oakes) maintains a few cool projects [1]: - play-clj, a Clojure game library - Nightcode, an IDE for Clojure - Nightweb, an anonymous P2P social network in Clojure and (non-Clojure) - SolidOak, an IDE for Rust …
ronjouch on Hacker News · 2016-01
In Clojure is for Type B personalities
Summaries, classifications and recommendation records are from the HackerTube source dataset. Read about this library and its limitations.